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Source file src/golang.org/x/tools/godoc/util/throttle.go

Documentation: golang.org/x/tools/godoc/util

     1  // Copyright 2011 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  package util
     6  
     7  import "time"
     8  
     9  // A Throttle permits throttling of a goroutine by
    10  // calling the Throttle method repeatedly.
    11  type Throttle struct {
    12  	f  float64       // f = (1-r)/r for 0 < r < 1
    13  	dt time.Duration // minimum run time slice; >= 0
    14  	tr time.Duration // accumulated time running
    15  	ts time.Duration // accumulated time stopped
    16  	tt time.Time     // earliest throttle time (= time Throttle returned + tm)
    17  }
    18  
    19  // NewThrottle creates a new Throttle with a throttle value r and
    20  // a minimum allocated run time slice of dt:
    21  //
    22  //	r == 0: "empty" throttle; the goroutine is always sleeping
    23  //	r == 1: full throttle; the goroutine is never sleeping
    24  //
    25  // A value of r == 0.6 throttles a goroutine such that it runs
    26  // approx. 60% of the time, and sleeps approx. 40% of the time.
    27  // Values of r < 0 or r > 1 are clamped down to values between 0 and 1.
    28  // Values of dt < 0 are set to 0.
    29  func NewThrottle(r float64, dt time.Duration) *Throttle {
    30  	var f float64
    31  	switch {
    32  	case r <= 0:
    33  		f = -1 // indicates always sleep
    34  	case r >= 1:
    35  		f = 0 // assume r == 1 (never sleep)
    36  	default:
    37  		// 0 < r < 1
    38  		f = (1 - r) / r
    39  	}
    40  	if dt < 0 {
    41  		dt = 0
    42  	}
    43  	return &Throttle{f: f, dt: dt, tt: time.Now().Add(dt)}
    44  }
    45  
    46  // Throttle calls time.Sleep such that over time the ratio tr/ts between
    47  // accumulated run (tr) and sleep times (ts) approximates the value 1/(1-r)
    48  // where r is the throttle value. Throttle returns immediately (w/o sleeping)
    49  // if less than tm ns have passed since the last call to Throttle.
    50  func (p *Throttle) Throttle() {
    51  	if p.f < 0 {
    52  		select {} // always sleep
    53  	}
    54  
    55  	t0 := time.Now()
    56  	if t0.Before(p.tt) {
    57  		return // keep running (minimum time slice not exhausted yet)
    58  	}
    59  
    60  	// accumulate running time
    61  	p.tr += t0.Sub(p.tt) + p.dt
    62  
    63  	// compute sleep time
    64  	// Over time we want:
    65  	//
    66  	//	tr/ts = r/(1-r)
    67  	//
    68  	// Thus:
    69  	//
    70  	//	ts = tr*f with f = (1-r)/r
    71  	//
    72  	// After some incremental run time δr added to the total run time
    73  	// tr, the incremental sleep-time δs to get to the same ratio again
    74  	// after waking up from time.Sleep is:
    75  	if δs := time.Duration(float64(p.tr)*p.f) - p.ts; δs > 0 {
    76  		time.Sleep(δs)
    77  	}
    78  
    79  	// accumulate (actual) sleep time
    80  	t1 := time.Now()
    81  	p.ts += t1.Sub(t0)
    82  
    83  	// set earliest next throttle time
    84  	p.tt = t1.Add(p.dt)
    85  }
    86  

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