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Source file src/golang.org/x/tools/go/buildutil/util.go

Documentation: golang.org/x/tools/go/buildutil

     1  // Copyright 2014 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  package buildutil
     6  
     7  import (
     8  	"fmt"
     9  	"go/ast"
    10  	"go/build"
    11  	"go/parser"
    12  	"go/token"
    13  	"io"
    14  	"io/ioutil"
    15  	"os"
    16  	"path"
    17  	"path/filepath"
    18  	"strings"
    19  )
    20  
    21  // ParseFile behaves like parser.ParseFile,
    22  // but uses the build context's file system interface, if any.
    23  //
    24  // If file is not absolute (as defined by IsAbsPath), the (dir, file)
    25  // components are joined using JoinPath; dir must be absolute.
    26  //
    27  // The displayPath function, if provided, is used to transform the
    28  // filename that will be attached to the ASTs.
    29  //
    30  // TODO(adonovan): call this from go/loader.parseFiles when the tree thaws.
    31  func ParseFile(fset *token.FileSet, ctxt *build.Context, displayPath func(string) string, dir string, file string, mode parser.Mode) (*ast.File, error) {
    32  	if !IsAbsPath(ctxt, file) {
    33  		file = JoinPath(ctxt, dir, file)
    34  	}
    35  	rd, err := OpenFile(ctxt, file)
    36  	if err != nil {
    37  		return nil, err
    38  	}
    39  	defer rd.Close() // ignore error
    40  	if displayPath != nil {
    41  		file = displayPath(file)
    42  	}
    43  	return parser.ParseFile(fset, file, rd, mode)
    44  }
    45  
    46  // ContainingPackage returns the package containing filename.
    47  //
    48  // If filename is not absolute, it is interpreted relative to working directory dir.
    49  // All I/O is via the build context's file system interface, if any.
    50  //
    51  // The '...Files []string' fields of the resulting build.Package are not
    52  // populated (build.FindOnly mode).
    53  func ContainingPackage(ctxt *build.Context, dir, filename string) (*build.Package, error) {
    54  	if !IsAbsPath(ctxt, filename) {
    55  		filename = JoinPath(ctxt, dir, filename)
    56  	}
    57  
    58  	// We must not assume the file tree uses
    59  	// "/" always,
    60  	// `\` always,
    61  	// or os.PathSeparator (which varies by platform),
    62  	// but to make any progress, we are forced to assume that
    63  	// paths will not use `\` unless the PathSeparator
    64  	// is also `\`, thus we can rely on filepath.ToSlash for some sanity.
    65  
    66  	dirSlash := path.Dir(filepath.ToSlash(filename)) + "/"
    67  
    68  	// We assume that no source root (GOPATH[i] or GOROOT) contains any other.
    69  	for _, srcdir := range ctxt.SrcDirs() {
    70  		srcdirSlash := filepath.ToSlash(srcdir) + "/"
    71  		if importPath, ok := HasSubdir(ctxt, srcdirSlash, dirSlash); ok {
    72  			return ctxt.Import(importPath, dir, build.FindOnly)
    73  		}
    74  	}
    75  
    76  	return nil, fmt.Errorf("can't find package containing %s", filename)
    77  }
    78  
    79  // -- Effective methods of file system interface -------------------------
    80  
    81  // (go/build.Context defines these as methods, but does not export them.)
    82  
    83  // HasSubdir calls ctxt.HasSubdir (if not nil) or else uses
    84  // the local file system to answer the question.
    85  func HasSubdir(ctxt *build.Context, root, dir string) (rel string, ok bool) {
    86  	if f := ctxt.HasSubdir; f != nil {
    87  		return f(root, dir)
    88  	}
    89  
    90  	// Try using paths we received.
    91  	if rel, ok = hasSubdir(root, dir); ok {
    92  		return
    93  	}
    94  
    95  	// Try expanding symlinks and comparing
    96  	// expanded against unexpanded and
    97  	// expanded against expanded.
    98  	rootSym, _ := filepath.EvalSymlinks(root)
    99  	dirSym, _ := filepath.EvalSymlinks(dir)
   100  
   101  	if rel, ok = hasSubdir(rootSym, dir); ok {
   102  		return
   103  	}
   104  	if rel, ok = hasSubdir(root, dirSym); ok {
   105  		return
   106  	}
   107  	return hasSubdir(rootSym, dirSym)
   108  }
   109  
   110  func hasSubdir(root, dir string) (rel string, ok bool) {
   111  	const sep = string(filepath.Separator)
   112  	root = filepath.Clean(root)
   113  	if !strings.HasSuffix(root, sep) {
   114  		root += sep
   115  	}
   116  
   117  	dir = filepath.Clean(dir)
   118  	if !strings.HasPrefix(dir, root) {
   119  		return "", false
   120  	}
   121  
   122  	return filepath.ToSlash(dir[len(root):]), true
   123  }
   124  
   125  // FileExists returns true if the specified file exists,
   126  // using the build context's file system interface.
   127  func FileExists(ctxt *build.Context, path string) bool {
   128  	if ctxt.OpenFile != nil {
   129  		r, err := ctxt.OpenFile(path)
   130  		if err != nil {
   131  			return false
   132  		}
   133  		r.Close() // ignore error
   134  		return true
   135  	}
   136  	_, err := os.Stat(path)
   137  	return err == nil
   138  }
   139  
   140  // OpenFile behaves like os.Open,
   141  // but uses the build context's file system interface, if any.
   142  func OpenFile(ctxt *build.Context, path string) (io.ReadCloser, error) {
   143  	if ctxt.OpenFile != nil {
   144  		return ctxt.OpenFile(path)
   145  	}
   146  	return os.Open(path)
   147  }
   148  
   149  // IsAbsPath behaves like filepath.IsAbs,
   150  // but uses the build context's file system interface, if any.
   151  func IsAbsPath(ctxt *build.Context, path string) bool {
   152  	if ctxt.IsAbsPath != nil {
   153  		return ctxt.IsAbsPath(path)
   154  	}
   155  	return filepath.IsAbs(path)
   156  }
   157  
   158  // JoinPath behaves like filepath.Join,
   159  // but uses the build context's file system interface, if any.
   160  func JoinPath(ctxt *build.Context, path ...string) string {
   161  	if ctxt.JoinPath != nil {
   162  		return ctxt.JoinPath(path...)
   163  	}
   164  	return filepath.Join(path...)
   165  }
   166  
   167  // IsDir behaves like os.Stat plus IsDir,
   168  // but uses the build context's file system interface, if any.
   169  func IsDir(ctxt *build.Context, path string) bool {
   170  	if ctxt.IsDir != nil {
   171  		return ctxt.IsDir(path)
   172  	}
   173  	fi, err := os.Stat(path)
   174  	return err == nil && fi.IsDir()
   175  }
   176  
   177  // ReadDir behaves like ioutil.ReadDir,
   178  // but uses the build context's file system interface, if any.
   179  func ReadDir(ctxt *build.Context, path string) ([]os.FileInfo, error) {
   180  	if ctxt.ReadDir != nil {
   181  		return ctxt.ReadDir(path)
   182  	}
   183  	return ioutil.ReadDir(path)
   184  }
   185  
   186  // SplitPathList behaves like filepath.SplitList,
   187  // but uses the build context's file system interface, if any.
   188  func SplitPathList(ctxt *build.Context, s string) []string {
   189  	if ctxt.SplitPathList != nil {
   190  		return ctxt.SplitPathList(s)
   191  	}
   192  	return filepath.SplitList(s)
   193  }
   194  
   195  // sameFile returns true if x and y have the same basename and denote
   196  // the same file.
   197  func sameFile(x, y string) bool {
   198  	if path.Clean(x) == path.Clean(y) {
   199  		return true
   200  	}
   201  	if filepath.Base(x) == filepath.Base(y) { // (optimisation)
   202  		if xi, err := os.Stat(x); err == nil {
   203  			if yi, err := os.Stat(y); err == nil {
   204  				return os.SameFile(xi, yi)
   205  			}
   206  		}
   207  	}
   208  	return false
   209  }
   210  

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