...
1
8
9
10
11 package openapi
12
13 import (
14 "encoding/json"
15 )
16
17
18 type PlayerInfoEntry struct {
19 Node *float32 `json:"Node,omitempty"`
20 Name *string `json:"Name,omitempty"`
21 Address *string `json:"Address,omitempty"`
22 Team *float32 `json:"Team,omitempty"`
23 Skin *float32 `json:"Skin,omitempty"`
24 Data *float32 `json:"Data,omitempty"`
25 Score *float32 `json:"Score,omitempty"`
26 TimeInServer *float32 `json:"TimeInServer,omitempty"`
27 }
28
29
30
31
32
33 func NewPlayerInfoEntry() *PlayerInfoEntry {
34 this := PlayerInfoEntry{}
35 return &this
36 }
37
38
39
40
41 func NewPlayerInfoEntryWithDefaults() *PlayerInfoEntry {
42 this := PlayerInfoEntry{}
43 return &this
44 }
45
46
47 func (o *PlayerInfoEntry) GetNode() float32 {
48 if o == nil || o.Node == nil {
49 var ret float32
50 return ret
51 }
52 return *o.Node
53 }
54
55
56
57 func (o *PlayerInfoEntry) GetNodeOk() (*float32, bool) {
58 if o == nil || o.Node == nil {
59 return nil, false
60 }
61 return o.Node, true
62 }
63
64
65 func (o *PlayerInfoEntry) HasNode() bool {
66 if o != nil && o.Node != nil {
67 return true
68 }
69
70 return false
71 }
72
73
74 func (o *PlayerInfoEntry) SetNode(v float32) {
75 o.Node = &v
76 }
77
78
79 func (o *PlayerInfoEntry) GetName() string {
80 if o == nil || o.Name == nil {
81 var ret string
82 return ret
83 }
84 return *o.Name
85 }
86
87
88
89 func (o *PlayerInfoEntry) GetNameOk() (*string, bool) {
90 if o == nil || o.Name == nil {
91 return nil, false
92 }
93 return o.Name, true
94 }
95
96
97 func (o *PlayerInfoEntry) HasName() bool {
98 if o != nil && o.Name != nil {
99 return true
100 }
101
102 return false
103 }
104
105
106 func (o *PlayerInfoEntry) SetName(v string) {
107 o.Name = &v
108 }
109
110
111 func (o *PlayerInfoEntry) GetAddress() string {
112 if o == nil || o.Address == nil {
113 var ret string
114 return ret
115 }
116 return *o.Address
117 }
118
119
120
121 func (o *PlayerInfoEntry) GetAddressOk() (*string, bool) {
122 if o == nil || o.Address == nil {
123 return nil, false
124 }
125 return o.Address, true
126 }
127
128
129 func (o *PlayerInfoEntry) HasAddress() bool {
130 if o != nil && o.Address != nil {
131 return true
132 }
133
134 return false
135 }
136
137
138 func (o *PlayerInfoEntry) SetAddress(v string) {
139 o.Address = &v
140 }
141
142
143 func (o *PlayerInfoEntry) GetTeam() float32 {
144 if o == nil || o.Team == nil {
145 var ret float32
146 return ret
147 }
148 return *o.Team
149 }
150
151
152
153 func (o *PlayerInfoEntry) GetTeamOk() (*float32, bool) {
154 if o == nil || o.Team == nil {
155 return nil, false
156 }
157 return o.Team, true
158 }
159
160
161 func (o *PlayerInfoEntry) HasTeam() bool {
162 if o != nil && o.Team != nil {
163 return true
164 }
165
166 return false
167 }
168
169
170 func (o *PlayerInfoEntry) SetTeam(v float32) {
171 o.Team = &v
172 }
173
174
175 func (o *PlayerInfoEntry) GetSkin() float32 {
176 if o == nil || o.Skin == nil {
177 var ret float32
178 return ret
179 }
180 return *o.Skin
181 }
182
183
184
185 func (o *PlayerInfoEntry) GetSkinOk() (*float32, bool) {
186 if o == nil || o.Skin == nil {
187 return nil, false
188 }
189 return o.Skin, true
190 }
191
192
193 func (o *PlayerInfoEntry) HasSkin() bool {
194 if o != nil && o.Skin != nil {
195 return true
196 }
197
198 return false
199 }
200
201
202 func (o *PlayerInfoEntry) SetSkin(v float32) {
203 o.Skin = &v
204 }
205
206
207 func (o *PlayerInfoEntry) GetData() float32 {
208 if o == nil || o.Data == nil {
209 var ret float32
210 return ret
211 }
212 return *o.Data
213 }
214
215
216
217 func (o *PlayerInfoEntry) GetDataOk() (*float32, bool) {
218 if o == nil || o.Data == nil {
219 return nil, false
220 }
221 return o.Data, true
222 }
223
224
225 func (o *PlayerInfoEntry) HasData() bool {
226 if o != nil && o.Data != nil {
227 return true
228 }
229
230 return false
231 }
232
233
234 func (o *PlayerInfoEntry) SetData(v float32) {
235 o.Data = &v
236 }
237
238
239 func (o *PlayerInfoEntry) GetScore() float32 {
240 if o == nil || o.Score == nil {
241 var ret float32
242 return ret
243 }
244 return *o.Score
245 }
246
247
248
249 func (o *PlayerInfoEntry) GetScoreOk() (*float32, bool) {
250 if o == nil || o.Score == nil {
251 return nil, false
252 }
253 return o.Score, true
254 }
255
256
257 func (o *PlayerInfoEntry) HasScore() bool {
258 if o != nil && o.Score != nil {
259 return true
260 }
261
262 return false
263 }
264
265
266 func (o *PlayerInfoEntry) SetScore(v float32) {
267 o.Score = &v
268 }
269
270
271 func (o *PlayerInfoEntry) GetTimeInServer() float32 {
272 if o == nil || o.TimeInServer == nil {
273 var ret float32
274 return ret
275 }
276 return *o.TimeInServer
277 }
278
279
280
281 func (o *PlayerInfoEntry) GetTimeInServerOk() (*float32, bool) {
282 if o == nil || o.TimeInServer == nil {
283 return nil, false
284 }
285 return o.TimeInServer, true
286 }
287
288
289 func (o *PlayerInfoEntry) HasTimeInServer() bool {
290 if o != nil && o.TimeInServer != nil {
291 return true
292 }
293
294 return false
295 }
296
297
298 func (o *PlayerInfoEntry) SetTimeInServer(v float32) {
299 o.TimeInServer = &v
300 }
301
302 func (o PlayerInfoEntry) MarshalJSON() ([]byte, error) {
303 toSerialize := map[string]interface{}{}
304 if o.Node != nil {
305 toSerialize["Node"] = o.Node
306 }
307 if o.Name != nil {
308 toSerialize["Name"] = o.Name
309 }
310 if o.Address != nil {
311 toSerialize["Address"] = o.Address
312 }
313 if o.Team != nil {
314 toSerialize["Team"] = o.Team
315 }
316 if o.Skin != nil {
317 toSerialize["Skin"] = o.Skin
318 }
319 if o.Data != nil {
320 toSerialize["Data"] = o.Data
321 }
322 if o.Score != nil {
323 toSerialize["Score"] = o.Score
324 }
325 if o.TimeInServer != nil {
326 toSerialize["TimeInServer"] = o.TimeInServer
327 }
328 return json.Marshal(toSerialize)
329 }
330
331 type NullablePlayerInfoEntry struct {
332 value *PlayerInfoEntry
333 isSet bool
334 }
335
336 func (v NullablePlayerInfoEntry) Get() *PlayerInfoEntry {
337 return v.value
338 }
339
340 func (v *NullablePlayerInfoEntry) Set(val *PlayerInfoEntry) {
341 v.value = val
342 v.isSet = true
343 }
344
345 func (v NullablePlayerInfoEntry) IsSet() bool {
346 return v.isSet
347 }
348
349 func (v *NullablePlayerInfoEntry) Unset() {
350 v.value = nil
351 v.isSet = false
352 }
353
354 func NewNullablePlayerInfoEntry(val *PlayerInfoEntry) *NullablePlayerInfoEntry {
355 return &NullablePlayerInfoEntry{value: val, isSet: true}
356 }
357
358 func (v NullablePlayerInfoEntry) MarshalJSON() ([]byte, error) {
359 return json.Marshal(v.value)
360 }
361
362 func (v *NullablePlayerInfoEntry) UnmarshalJSON(src []byte) error {
363 v.isSet = true
364 return json.Unmarshal(src, &v.value)
365 }
366
367
368
View as plain text